Build a blaster
This is the long way in. By the end of it you will have built a blaster: a barrel that flashes when you pull the trigger, a reticle on a screen with a live ammo counter, a charge-up whine that climbs as you hold the trigger down, and a barrel that overheats and vents if you get greedy.
Everything above is one show.json file, about 245 lines long, running
in this page. No compiler ran. Nothing was flashed. The same file, dropped onto
a board, is the prop.
You need nothing
Section titled “You need nothing”No board, no soldering iron, no toolchain. Every step runs in the Studio, which is the engine itself compiled to WebAssembly — the same code that runs on the hardware, in your browser. Part 9 covers what changes when you want it in your hand instead of your tab.
The parts
Section titled “The parts”You will not be writing JSON
Section titled “You will not be writing JSON”The Studio has a graphical editor: a palette of every verb the engine has, a tree of cards you fill in, and dropdown boxes for the things that have a fixed set of answers. Every part of this series is built that way — which card to open, which button to press, which box to type in.
A show.json file is still what comes out of it, and every part prints the file
at the end so you can see what your clicking produced, check your work, or paste
a whole step in if you would rather skip ahead. Read the listings as receipts,
not as instructions.
The pictures are real. Every figure in this series is a photograph of the Studio taken by driving a browser at it, and every show is loaded into the engine and checked before it is published. If a listing here says the engine accepts it, the engine accepted it.